AI solutions for drafting in Magic: the Gathering
Drafting in Magic: the Gathering is a sub-game of a larger trading card game, where several players progressively build decks by picking cards from a common pool. Drafting poses an interesting problem for game-playing and AI research due to its large search space, mechanical complexity, multiplayer nature, and hidden information. Despite this, drafting remains understudied in part due to a lack of high-quality, public datasets. To rectify this problem, we present a dataset of over 100,000 simulated, anonymized human drafts collected from Draftsim.com. Additionally, we propose four diverse strategies for drafting agents, including a primitive heuristic agent, an expert-tuned complex heuristic agent, a Naive Bayes agent, and a deep neural network agent. We benchmark their ability to emulate human drafting, and show that the deep neural network agent outperforms all other agents, while Naive Bayes and expert-tuned agents outperform simple heuristics. We analyze the accuracy of AI agents across the timeline of a draft, for different cards, and in terms of approximating subtle inconsistencies of human behavior, and describe unique strengths and weaknesses for each agent. This work helps to identify next steps in the creation of humanlike drafting agents, and can serve as a set of useful benchmarks for the next generation of drafting bots.
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