Adaptive 360 VR Video Streaming: Divide and Conquer!

09/28/2016
by   Mohammad Hosseini, et al.
0

While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360 VR videos. 360 VR video is an immersive spherical video where the user can look around during playback. Unfortunately, 360 VR videos are extremely bandwidth intensive, and therefore are difficult to stream at acceptable quality levels. In this paper, we propose an adaptive bandwidth-efficient 360 VR video streaming system using a divide and conquer approach. In our approach, we propose a dynamic view-aware adaptation technique to tackle the huge streaming bandwidth demands of 360 VR videos. We spatially divide the videos into multiple tiles while encoding and packaging, use MPEG-DASH SRD to describe the spatial relationship of tiles in the 360-degree space, and prioritize the tiles in the Field of View (FoV). In order to describe such tiled representations, we extend MPEG-DASH SRD to the 3D space of 360 VR videos. We spatially partition the underlying 3D mesh, and construct an efficient 3D geometry mesh called hexaface sphere to optimally represent a tiled 360 VR video in the 3D space. Our initial evaluation results report up to 72 bandwidth savings on 360 VR video streaming with minor negative quality impacts compared to the baseline scenario when no adaptations is applied.

READ FULL TEXT

page 2

page 4

research
06/27/2019

An Algorithm for Transmitting VR Video Based on Adaptive Modulation

Virtual reality (VR) is making waves around the world recently. However,...
research
05/14/2017

Spatiotemporal Rate Adaptive Tiled Scheme for 360 Sports Events

The recent rise of interest in Virtual Reality (VR) came with the availa...
research
02/04/2019

Very Long Term Field of View Prediction for 360-degree Video Streaming

360-degree videos have gained increasing popularity in recent years with...
research
03/07/2019

HTML5 MSE Playback of MPEG 360 VR Tiled Streaming

Virtual Reality (VR) and 360-degree video streaming have gained signific...
research
04/21/2017

FISF: Better User Experience using Smaller Bandwidth for Panoramic Virtual Reality Video

The panoramic video is widely used to build virtual reality (VR) and is ...
research
03/17/2020

Reinforcement Learning Driven Adaptive VR Streaming with Optical Flow Based QoE

With the merit of containing full panoramic content in one camera, Virtu...
research
10/04/2021

Cybersickness-aware Tile-based Adaptive 360° Video Streaming

In contrast to traditional videos, the imaging in virtual reality (VR) i...

Please sign up or login with your details

Forgot password? Click here to reset