A True AR Authoring Tool for Interactive Virtual Museums

09/20/2019
by   Efstratios Geronikolakis, et al.
0

In this work, a new and innovative way of cultural heritage preservation is dis-cussed. It is called "True Augmented Reality (AR)". True AR is defined as a modi-fication of the user's perception of their surroundings that cannot be detected by the user. This innovation could be adapted by the Virtual Museums of the future, in order to enhance the museum visitors' quality of experience. For instance, the fact that a visitor will not be able to tell, at a first glance, if the artefact that he/she is looking at is real or not, is an example of True AR adaptation in a museum and it is expected to draw the visitors' interest. True AR is not limited to artefacts only but could be extended even to buildings or life-sized character simulations of statues. Its purpose is to provide its results in the best visual quality possible so that the users will not be able to tell the real objects from the augmented ones, or to delay that for as long as possible. Such applications can be beneficial for future museums, as with True AR, 3D models of various exhibits, monuments, statues, characters and buildings can be reconstructed and presented to the visitors in a realistic and innovative way. We also propose our Virtual Reality Sample app application, a MR playground featuring basic components and tools for generating interactive Virtual Museum applications, alongside a 3D reconstructed character (the priest of Asinou church) facilitating as the storyteller of the experience.

READ FULL TEXT

page 3

page 6

page 8

page 12

page 13

research
02/13/2020

Interactive Multi-User 3D Visual Analytics in Augmented Reality

This publication reports on a research project in which we set out to ex...
research
04/10/2018

A Review of Augmented Reality Applications for Building Evacuation

Evacuation is one of the main disaster management solutions to reduce th...
research
02/21/2023

Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching

This paper introduces Teachable Reality, an augmented reality (AR) proto...
research
08/03/2017

Semantic Augmented Reality Environment with Material-Aware Physical Interactions

In Augmented Reality (AR) environment, realistic interactions between th...
research
04/13/2023

Revival of the Silk Road using the applications of AR/VR and its role on cultural tourism

This research project seeks to investigate the incorporation of augmente...
research
05/01/2020

AR-Therapist: Design and Simulation of an AR-Game Environment as a CBT for Patients with ADHD

Attention Deficit Hyperactivity Disorder is one of the most common neuro...
research
01/05/2021

An XR rapid prototyping framework for interoperability across the reality spectrum

Applications of the Extended Reality (XR) spectrum, a superset of Mixed,...

Please sign up or login with your details

Forgot password? Click here to reset