A Semidefinite Approach to Information Design in Non-atomic Routing Games

05/06/2020
by   Yixian Zhu, et al.
0

We consider a routing game among non-atomic agents where link latency functions are conditional on an uncertain state of the network. All the agents have the same prior belief about the state, but only a fixed fraction receive private route recommendations or a common message, which are generated by a known randomization, referred to as private or public signal respectively. The remaining non-receiving agents choose route according to Bayes Nash flow with respect to the prior. We develop a computational approach to solve the optimal information design problem, i.e., to minimize expected social latency cost over all public or obedient private signals. For a fixed flow induced by non-receiving agents, design of an optimal private signal is shown to be a generalized problem of moments for affine link latency functions, and to admit an atomic solution for the basic two link case. Motivated by this, a hierarchy of polynomial optimization is proposed to approximate, with increasing accuracy, information design over private and public signals, when the non-receiving agents choose route according to Bayes Nash flow. The first level of this hierarchy is shown to be exact for the basic two link case.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
07/23/2022

Convergence in a Repeated Non-atomic Routing Game with Partial Signaling

We study the following repeated non-atomic routing game. In every round,...
research
10/03/2022

Cost Design in Atomic Routing Games

An atomic routing game is a multiplayer game on a directed graph. Each p...
research
07/31/2022

An Experimental Study on Learning Correlated Equilibrium in Routing Games

We study route choice in a repeated routing game where an uncertain stat...
research
10/05/2020

Atomic Splittable Flow Over Time Games

In an atomic splittable flow over time game, finitely many players route...
research
09/13/2023

Optimal information in Bayesian routing games

We study optimal information provision in transportation networks when u...
research
08/04/2017

Routing Games over Time with FIFO policy

We study atomic routing games where every agent travels both along its d...
research
08/08/2021

Wisdom of the Crowd Voting: Truthful Aggregation of Voter Information and Preferences

We consider two-alternative elections where voters' preferences depend o...

Please sign up or login with your details

Forgot password? Click here to reset