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Bringing Together Dynamic Geometry Software and the Graphics Processing Unit
We equip dynamic geometry software (DGS) with a user-friendly method tha...
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Demo: Light-Weight Programming Language for Blockchain
This demo abstract introduces a new light-weight programming language ko...
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Computing Conformal Structure of Surfaces
This paper solves the problem of computing conformal structures of gener...
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DynamicPPL: Stan-like Speed for Dynamic Probabilistic Models
We present the preliminary high-level design and features of DynamicPPL....
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High-order curvilinear hybrid mesh generation for CFD simulations
We describe a semi-structured method for the generation of high-order hy...
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Instanced model simplification using combined geometric and appearance-related metric
Evolution of 3D graphics and graphical worlds has brought issues like co...
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MITAO: a tool for enabling scholars in the Humanities to use Topic Modelling in their studies
Automatic text analysis methods, such as Topic Modelling, are gaining mu...
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A scriptable, generative modelling system for dynamic 3D meshes
We describe a flexible, script-based system for the procedural generation and animation of 3D geometry. Dynamic triangular meshes are generated through the real-time execution of scripts written in the Lua programming language. Tight integration between the programming environment, runtime engine and graphics visualisation enables a workflow between coding and visual results that encourages experimentation and rapid prototyping. The system has been used successfully to generate a variety of complex, dynamic organic forms including complex branching structures, scalable symmetric manifolds and abstract organic forms. We use examples in each of these areas to detail the main features of the system, which include a set of flexible 3D mesh operations integrated with a Lua-based L-system interpreter that creates geometry using generalised cylinders.
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