A parallel priority queue with fast updates for GPU architectures
The high computational throughput of modern graphics processing units (GPUs) make them the de-facto architecture for high-performance computing applications. However, to achieve peak performance, GPUs require highly parallel workloads, as well as memory access patterns that exhibit good locality of reference. As a result, many state-of-the-art algorithms and data structures designed for GPUs sacrifice work-optimality to achieve the necessary parallelism. Furthermore, some abstract data types are avoided completely due to there being no corresponding data structure that performs well on the GPU. One such abstract data type is the priority queue. Many well-known algorithms rely on priority queue operations as a building block. While various priority queue structures have been developed that are parallel, cache-aware, or cache-oblivious, none has been shown to be efficient on GPUs. In this paper, we present the parBucketHeap, a parallel, cache-efficient data structure designed for modern GPU architectures that supports standard priority queue operations, as well as bulk update. We analyze the structure in several well-known computational models and show that it provides both optimal parallelism and is cache-efficient. We implement the parBucketHeap and, using it, we solve the single-source shortest path (SSSP) problem. Experimental results indicate that, for sufficiently large, dense graphs with high diameter, we out-perform current state-of-the-art SSSP algorithms on the GPU by up to a factor of 5. Unlike existing GPU SSSP algorithms, our approach is work-optimal and places significantly less load on the GPU, reducing power consumption.
READ FULL TEXT