A Method for Rigid-Body Animation of Sparse Voxel Octrees for Use in Ray Tracing

11/14/2019
by   Asbjørn Engmark Espe, et al.
0

One of the main limitations today when using ray tracing to render sparse voxels octrees (SVOs) is that the octree data structure is inherently static. In other words, efficient animation of a scene to be rendered in real time is challenging to achieve. Presented in this paper is a method for animation of models specified on the SVO format. The method is limited to rigid-body animation, which means that certain effects, such as deformation and bending, is not supported. The achieved result is a successful animation technique that—with certain optimising features enabled—does not noticeably slow down the rendering procedure compared to rendering pure, non-animated SVOs. It is also argued that the technique is well-suited for hardware implementation, in part due to its modest memory footprint. Through a software implementation of the proposed solution, it is demonstrated that real-time performance is indeed achievable.

READ FULL TEXT
research
11/14/2019

Efficient Animation of Sparse Voxel Octrees for Real-Time Ray Tracing

A considerable limitation of employing sparse voxels octrees (SVOs) as a...
research
01/04/2023

Radiance Textures for Rasterizing Ray-Traced Data

Presenting real-time rendering of 3D surfaces using radiance textures fo...
research
10/17/2021

Real Time Cluster Path Tracing

Photorealistic rendering effects are common in films, but most real time...
research
10/10/2022

Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering

Depth of Field (DoF) in games is usually achieved as a post-process effe...
research
10/11/2022

RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games

Signed distance fields (SDFs) are a form of surface representation widel...
research
10/11/2022

Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games

Motion blur is commonly used in game cinematics to achieve photorealism ...
research
05/31/2023

Towards Neural Path Tracing in SRAM

We present an experimental neural path tracer designed to exploit the la...

Please sign up or login with your details

Forgot password? Click here to reset