A guideline proposal for minimizing cybersickness in VR-based serious games and applications

07/13/2022
by   Thiago Porcino, et al.
0

Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displays have strong popularity, they still have user experience issues, triggering possible symptoms of discomfort to users. This condition is known as cybersickness (CS) and is one of the most popular research topics tied to virtual reality (VR) issues. We first present the main strategies focused on minimizing cybersickness problems in virtual reality. Following this, we propose a guideline framework based on CS causes such as locomotion, acceleration, the field of view, depth of field, degree of freedom, exposition use time, latency-lag, static rest frame, and camera rotation. Additionally, serious games applications and broader categories of games can also adopt it. Additionally, we categorized the imminent challenges for CS minimization into four different items. Conclusively, this work contributes as a consulting reference to enable VR developers and designers to optimize their VR users' experience and VR serious games.

READ FULL TEXT

page 4

page 5

page 6

research
06/27/2020

Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments

Virtual reality (VR) is an imminent trend in games, education, entertain...
research
03/09/2021

Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR si...
research
07/18/2021

"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games

On a journey, a backpack is a perfect place to store and organize the ne...
research
11/11/2019

Enhancing User Experience in Virtual Reality with Radial Basis Function Interpolation Based Stereoscopic Camera Control

Providing a depth-rich Virtual Reality (VR) experience to users without ...
research
01/25/2023

Minimizing the Motion-to-Photon-delay (MPD) in Virtual Reality Systems

With the advent of low-power ultra-fast hardware and GPUs, virtual reali...
research
06/08/2021

Augmenting Teleportation in Virtual Reality With Discrete Rotation Angles

Locomotion is one of the most essential interaction tasks in virtual rea...
research
10/07/2020

An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality

The amount of interest in Virtual Reality (VR) research has significantl...

Please sign up or login with your details

Forgot password? Click here to reset