A Graphical Bayesian Game for Secure Sensor Activation in Internet of Battlefield Things

09/21/2018
by   Nof Abuzainab, et al.
0

In this paper, the problem of secure sensor activation is studied for an Internet of Battlefield Things (IoBT) system in which an attacker compromises a set of the IoBT sensors for the purpose of eavesdropping and acquiring information about the battlefield. In the considered model, each IoBT sensor seeks to decide whether to transmit or not based on its utility. The utility of each sensor is expressed in terms of the redundancy of the data transmitted, the secrecy capacity and the energy consumed. Due to the limited communication range of the IoBT sensors and their uncertainty about the location of the eavesdroppers, the problem is formulated as a graphical Bayesian game in which the IoBT sensors are the players. Then, the utilities of the IoBT sensors are modified to take into account the effect of activating each sensor on the utilities of its neighbors, in order to achieve better system performance. The modified game is shown to be a Bayesian potential game, and a best response algorithm that is guaranteed to find a Nash equilibrium of the game is proposed. Simulation results show the tradeoff between the information transmitted by the IoBT sensors and the desired secrecy level. Simulation results also demonstrate the effectiveness of the proposed approach in reducing the energy consumed compared to the baseline in which all the IoBT sensors are activated. The reduction in energy consumption reaches up to 98 the baseline, when the number of sensors is 5000.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
08/29/2018

Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems

In this paper, a novel anti-jamming mechanism is proposed to analyze and...
research
05/31/2018

Topology Control for Energy-Efficient Localization in Mobile Underwater Sensor Networks using Stackelberg Game

The characteristics of mobile Underwater Sensor Networks (UWSNs), such a...
research
03/18/2019

A Network Monitoring Game with Heterogeneous Component Criticality Levels

We consider an attacker-operator game for monitoring a large-scale netwo...
research
01/23/2018

A Multiclass Mean-Field Game for Thwarting Misinformation Spread in the Internet of Battlefield Things (IoBT)

In this paper, the problem of misinformation propagation is studied for ...
research
09/28/2017

Colonel Blotto Game for Secure State Estimation in Interdependent Critical Infrastructure

Securing the physical components of a city's interdependent critical inf...
research
02/23/2021

Resilient Path Planning of UAVs against Covert Attacks on UWB Sensors

In this letter, a resilient path planning scheme is proposed to navigate...
research
07/16/2018

Potential Games Design Using Local Information

Consider a multiplayer game, and assume a system level objective functio...

Please sign up or login with your details

Forgot password? Click here to reset