A Goal-Based Movement Model for Continuous Multi-Agent Tasks

02/23/2017
by   Shariq Iqbal, et al.
0

Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the volume and complexity of brain data have grown, behavioral paradigms in systems neuroscience have likewise become more naturalistic and less constrained, necessitating an increase in the flexibility and scalability of the models used to study them. In particular, key assumptions made in the analysis of typical decision paradigms --- optimality; analytic tractability; discrete, low-dimensional action spaces --- may be untenable in richer tasks. Here, using the case of a two-player, real-time, continuous strategic game as an example, we show how the use of modern machine learning methods allows us to relax each of these assumptions. Following an inverse reinforcement learning approach, we are able to succinctly characterize the joint distribution over players' actions via a generative model that allows us to simulate realistic game play. We compare simulated play from a number of generative time series models and show that ours successfully resists mode collapse while generating trajectories with the rich variability of real behavior. Together, these methods offer a rich class of models for the analysis of continuous action tasks at the single-trial level.

READ FULL TEXT
research
03/20/2018

Generative Multi-Agent Behavioral Cloning

We propose and study the problem of generative multi-agent behavioral cl...
research
11/29/2022

Configurable Agent With Reward As Input: A Play-Style Continuum Generation

Modern video games are becoming richer and more complex in terms of game...
research
11/29/2022

Automated Play-Testing Through RL Based Human-Like Play-Styles Generation

The increasing complexity of gameplay mechanisms in modern video games i...
research
05/02/2019

From Video Game to Real Robot: The Transfer between Action Spaces

Training agents with reinforcement learning based techniques requires th...
research
05/29/2023

Action valuation of on- and off-ball soccer players based on multi-agent deep reinforcement learning

Analysis of invasive sports such as soccer is challenging because the ga...
research
06/18/2020

"And then they died": Using Action Sequences for Data Driven,Context Aware Gameplay Analysis

Many successful games rely heavily on data analytics to understand playe...

Please sign up or login with your details

Forgot password? Click here to reset