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Some Game Theoretic Remarks on Two-Player Generalized Cops and Robbers Games
In this paper we study the two-player generalized Cops and Robber (GCR) ...
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The Impact of Humanoid Affect Expression on Human Behavior in a Game-Theoretic Setting
With the rapid development of robot and other intelligent and autonomous...
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The Off-Switch Game
It is clear that one of the primary tools we can use to mitigate the pot...
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Prize insights in probability, and one goat of a recycled error: Jason Rosenhouse's The Monty Hall Problem
The Monty Hall problem is the TV game scenario where you, the contestant...
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Reciprocity in Gift-Exchange-Games
This paper presents an analysis of data from a gift-exchange-game experi...
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The (Final) countdown
The Countdown game is one of the oldest TV show running in the world. It...
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To Monitor or to Trust: Observing Robot's Behavior based on a Game-Theoretic Model of Trust
In scenarios where a robot generates and executes a plan, there may be i...
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A Game-Theoretic Analysis of the Off-Switch Game
The off-switch game is a game theoretic model of a highly intelligent robot interacting with a human. In the original paper by Hadfield-Menell et al. (2016), the analysis is not fully game-theoretic as the human is modelled as an irrational player, and the robot's best action is only calculated under unrealistic normality and soft-max assumptions. In this paper, we make the analysis fully game theoretic, by modelling the human as a rational player with a random utility function. As a consequence, we are able to easily calculate the robot's best action for arbitrary belief and irrationality assumptions.
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