A Characterization of Complexity in Public Goods Games

01/27/2023
by   Matan Gilboa, et al.
0

We complete the characterization of the computational complexity of equilibrium in public goods games on graphs by proving that the problem is NP-complete for every finite non-monotone best-response pattern. This answers the open problem of [Gilboa and Nisan, 2022], and completes the answer to a question raised by [Papadimitriou and Peng, 2021], for all finite best-response patterns.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
07/09/2022

Complexity of Public Goods Games on Graphs

We study the computational complexity of "public goods games on networks...
research
03/14/2018

Computational complexity of the avalanche problem on one dimensional Kadanoff sandpiles

In this paper we prove that the general avalanche problem AP is in NC, f...
research
02/17/2022

The Complexity of SPEs in Mean-payoff Games

We establish that the subgame perfect equilibrium (SPE) threshold proble...
research
05/29/2020

Complexity of Maximum Cut on Interval Graphs

We resolve the longstanding open problem concerning the computational co...
research
02/10/2020

Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players

We analyze the computational complexity of several new variants of edge-...
research
06/01/2018

The Complexity of Bisimulation and Simulation on Finite Systems

In this paper the computational complexity of the (bi)simulation problem...
research
05/06/2021

Dots Boxes is PSPACE-complete

Exactly 20 years ago at MFCS, Demaine posed the open problem whether the...

Please sign up or login with your details

Forgot password? Click here to reset