DeepAI AI Chat
Log In Sign Up

A Benchmarking Framework for Interactive 3D Applications in the Cloud

by   Tianyi Liu, et al.

With the growing popularity of cloud gaming and cloud virtual reality (VR), interactive 3D applications have become a major type of workloads for the cloud. However, despite their growing importance, there is limited public research on how to design cloud systems to efficiently support these applications, due to the lack of an open and reliable research infrastructure, including benchmarks and performance analysis tools. The challenges of generating human-like inputs under various system/application randomness and dissecting the performance of complex graphics systems make it very difficult to design such an infrastructure. In this paper, we present the design of a novel cloud graphics rendering research infrastructure, Pictor. Pictor employs AI to mimic human interactions with complex 3D applications. It can also provide in-depth performance measurements for the complex software and hardware stack used for cloud 3D graphics rendering. With Pictor, we designed a benchmark suite with six interactive 3D applications. Performance analyses were conducted with these benchmarks to characterize 3D applications in the cloud and reveal new performance bottlenecks. To demonstrate the effectiveness of Pictor, we also implemented two optimizations to address two performance bottlenecks discovered in a state-of-the-art cloud 3D-graphics rendering system, which improved the frame rate by 57.7


page 8

page 11


Equalizer 2.0 - Convergence of a Parallel Rendering Framework

Developing complex, real world graphics applications which leverage mult...

TauBench 1.1: A Dynamic Benchmark for Graphics Rendering

Many graphics rendering algorithms used in both real-time games and virt...

Evaluating virtual hosted desktops for graphics-intensive astronomy

Visualisation of data is critical to understanding astronomical phenomen...

Multi-agent evolutionary systems for the generation of complex virtual worlds

Modern films, games and virtual reality applications are dependent on co...

GAMORRA: An API-Level Workload Model for Rasterization-based Graphics Pipeline Architecture

The performance of applications that require frame rendering time estima...

Cloud Gaming With Foveated Graphics

Cloud gaming enables playing high end games, originally designed for PC ...

Towards a Security-Aware Benchmarking Framework for Function-as-a-Service

In a world, where complexity increases on a daily basis the Function-as-...