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Geometric Rounding and Feature Separation in Meshes
Geometric rounding of a mesh is the task of approximating its vertex coo...
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Jacobians and Hessians of Mean Value Coordinates for Closed Triangular Meshes
In this technical note, we present the formulae of the derivatives of th...
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Barycentric Coordinates as Interpolants
Barycentric coordinates are frequently used as interpolants to shade com...
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3D Geometric salient patterns analysis on 3D meshes
Pattern analysis is a wide domain that has wide applicability in many fi...
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Consistent Mesh Colors for Multi-View Reconstructed 3D Scenes
We address the issue of creating consistent mesh texture maps captured f...
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A Deep Emulator for Secondary Motion of 3D Characters
Fast and light-weight methods for animating 3D characters are desirable ...
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Beltrami Representation and its applications to texture map and video compression
Surface parameterizations and registrations are important in computer gr...
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3D Texture Coordinates on Polygon Mesh Sequences
A method for creating 3D texture coordinates for a sequence of polygon meshes with changing topology and vertex motion vectors.
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