3D Texture Coordinates on Polygon Mesh Sequences

06/26/2014
by   Eric Mootz, et al.
0

A method for creating 3D texture coordinates for a sequence of polygon meshes with changing topology and vertex motion vectors.

READ FULL TEXT

page 4

page 5

research
05/08/2018

Geometric Rounding and Feature Separation in Meshes

Geometric rounding of a mesh is the task of approximating its vertex coo...
research
09/09/2011

Jacobians and Hessians of Mean Value Coordinates for Closed Triangular Meshes

In this technical note, we present the formulae of the derivatives of th...
research
08/06/2013

Barycentric Coordinates as Interpolants

Barycentric coordinates are frequently used as interpolants to shade com...
research
06/18/2019

3D Geometric salient patterns analysis on 3D meshes

Pattern analysis is a wide domain that has wide applicability in many fi...
research
06/23/2022

Metric Optimization in Penner Coordinates

Many parametrization and mapping-related problems in geometry processing...
research
10/18/2012

Beltrami Representation and its applications to texture map and video compression

Surface parameterizations and registrations are important in computer gr...
research
07/21/2023

WM-NET: Robust Deep 3D Watermarking with Limited Data

The goal of 3D mesh watermarking is to embed the message in 3D meshes th...

Please sign up or login with your details

Forgot password? Click here to reset