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Proceduray – A light-weight engine for procedural primitive ray tracing
A couple of years after its launch, NVidia RTX is established as the sta...
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Ray-VR: Ray Tracing Virtual Reality in Falcor
NVidia RTX platform has been changing and extending the possibilities fo...
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How to see the eight Thurston geometries
A manifold is a topological space that is locally Euclidean. Manifolds a...
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Deep Reinforcement Learning for High Level Character Control
In this paper, we propose the use of traditional animations, heuristic b...
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Design and visualization of Riemannian metrics
Local and global illumination were recently defined in Riemannian manifo...
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Global Illumination of non-Euclidean spaces
This paper presents a path tracer algorithm to compute the global illumi...
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Latent-Space Laplacian Pyramids for Adversarial Representation Learning with 3D Point Clouds
Constructing high-quality generative models for 3D shapes is a fundament...
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Real-time correction of panoramic images using hyperbolic Möbius transformations
Wide-angle images gained a huge popularity in the last years due to the ...
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