Classically, rasterization techniques are performed for real-time render...
Procedural terrain generation is the process of generating a digital
rep...
Real-time depth of field in game cinematics tends to approximate the
sem...
We introduce a novel distributed rendering approach to generate high-qua...
For a foreground object in motion, details of its background which would...
Signed distance fields (SDFs) are a form of surface representation widel...
Motion blur is commonly used in game cinematics to achieve photorealism ...
Depth of Field (DoF) in games is usually achieved as a post-process effe...
Signed Distance Fields (SDFs) for surface representation are commonly
ge...