We introduce the concept of Procedural Content Generation via Knowledge
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Game maps are useful for human players, general-game-playing agents, and...
Jumping has been an important mechanic since its introduction in Donkey ...
We propose and evaluate a new technique for learning hybrid automata
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While general game playing is an active field of research, the learning ...
MOBAs represent a huge segment of online gaming and are growing as both ...
This survey explores Procedural Content Generation via Machine Learning
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The procedural generation of video game levels has existed for at least ...