
Can we detect harmony in artistic compositions? A machine learning approach
Harmony in visual compositions is a concept that cannot be defined or ea...
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Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Games
Deep reinforcement learning has learned to play many games well, but fai...
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Social Emotion Mining Techniques for Facebook Posts Reaction Prediction
As of February 2016 Facebook allows users to express their experienced e...
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A retrievalbased dialogue system utilizing utterance and context embeddings
Finding semantically rich and computerunderstandable representations fo...
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Accumulated Gradient Normalization
This work addresses the instability in asynchronous data parallel optimi...
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AMSOM: Adaptive Moving Selforganizing Map for Clustering and Visualization
SelfOrganizing Map (SOM) is a neural network model which is used to obt...
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11 x 11 Domineering is Solved: The first player wins
We have developed a program called MUDoS (Maastricht University Domineer...
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Approachability of convex sets in generalized quitting games
We consider Blackwell approachability, a very powerful and geometric too...
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Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backups
Monte Carlo Tree Search (MCTS) has improved the performance of game engi...
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An argumentation system for reasoning with conflictminimal paraconsistent ALC
The semantic web is an open and distributed environment in which it is h...
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Deciding the existence of a cherrypicking sequence is hard on two trees
Here we show that deciding whether two rooted binary phylogenetic trees ...
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Massive Open Online Courses Temporal Profiling for Dropout Prediction
Massive Open Online Courses (MOOCs) are attracting the attention of peop...
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A note on Herglotz's theorem for time series on function spaces
In this article, we prove Herglotz's theorem for Hilbertvalued time ser...
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Integrality Gaps for Bounded Color Matchings
We investigate the performance of two common liftandproject techniques...
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Toll Caps in Privatized Road Networks
We study a nonatomic routing game on a parallel link network in which li...
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Time and spaceoptimal algorithms for the manyvisits TSP
The manyvisits traveling salesperson problem (MVTSP) asks for an optim...
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A third strike against perfect phylogeny
Perfect phylogenies are fundamental in the study of evolutionary trees b...
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Autoregressive Wild Bootstrap Inference for Nonparametric Trends
In this paper we propose an autoregressive wild bootstrap method to cons...
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Predicting Musical Sophistication from Music Listening Behaviors: A Preliminary Study
Psychological models are increasingly being used to explain online behav...
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Treewidth of display graphs: bounds, brambles and applications
Phylogenetic trees and networks are leaflabelled graphs used to model e...
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Collective fast delivery by energyefficient agents
We consider k mobile agents initially located at distinct nodes of an un...
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Learning in timevarying games
In this paper, we examine the longterm behavior of regretminimizing ag...
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An Automated Approach Towards Sparse SingleEquation Cointegration Modelling
In this paper we propose the Singleequation Penalized Error Correction ...
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Hessian barrier algorithms for linearly constrained optimization problems
In this paper, we propose an interiorpoint method for linearly constrai...
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MaaSim: A Liveability Simulation for Improving the Quality of Life in Cities
Urbanism is no longer planned on paper thanks to powerful models and 3D ...
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LoGAN: Generating Logos with a Generative Adversarial Neural Network Conditioned on color
Designing a logo is a long, complicated, and expensive process for any d...
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A tight kernel for computing the tree bisection and reconnection distance between two phylogenetic trees
In 2001 Allen and Steel showed that, if subtree and chain reduction rule...
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Dispersing obnoxious facilities on a graph
We study a continuous facility location problem on a graph where all edg...
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The Technological Gap Between Virtual Assistants and Recommendation Systems
While virtual assistants, also known as intelligent conversational syste...
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Towards Controlled Transformation of Sentiment in Sentences
An obstacle to the development of many natural language processing produ...
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Exploring the context of recurrent neural network based conversational agents
Conversational agents have begun to rise both in the academic (in terms ...
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Forwardbackwardforward methods with variance reduction for stochastic variational inequalities
We develop a new stochastic algorithm with variance reduction for solvin...
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Granger Causality Testing in HighDimensional VARs: a PostDoubleSelection Procedure
In this paper we develop an LM test for Granger causality in highdimens...
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Biasing MCTS with Features for General Games
This paper proposes using a linear function approximator, rather than a ...
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Knot Diagrams of Treewidth Two
In this paper, we study knot diagrams for which the underlying graph has...
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Theoretical Foundations of Defeasible Description Logics
We extend description logics (DLs) with nonmonotonic reasoning features...
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New reduction rules for the tree bisection and reconnection distance
Recently it was shown that, if the subtree and chain reduction rules hav...
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Learning Policies from SelfPlay with Policy Gradients and MCTS Value Estimates
In recent years, stateoftheart gameplaying agents often involve poli...
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Using Restart Heuristics to Improve Agent Performance in Angry Birds
Over the past few years the Angry Birds AI competition has been held in ...
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Leveraging Trust and Distrust in Recommender Systems via Deep Learning
The data scarcity of user preferences and the coldstart problem often a...
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Foundations of Digital Archæoludology
Digital Archaeoludology (DAL) is a new field of study involving the anal...
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"Did You Hear That?" Learning to Play Video Games from Audio Cues
Gameplaying AI research has focused for a long time on learning to play...
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Improving Zeroshot Translation with LanguageIndependent Constraints
An important concern in training multilingual neural machine translation...
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Ludii as a Competition Platform
Ludii is a general game system being developed as part of the ERCfunded...
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An Empirical Evaluation of Two General Game Systems: Ludii and RBG
Although General Game Playing (GGP) systems can facilitate useful resear...
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An Overview of the Ludii General Game System
The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 10...
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Adaptive Deep Learning of CrossDomain Loss in Collaborative Filtering
Nowadays, users open multiple accounts on social media platforms and ec...
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A Neural Attention Model for Adaptive Learning of Social Friends' Preferences
Socialbased recommendation systems exploit the selections of friends to...
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CrossDomain Collaborative Filtering via Translationbased Learning
With the proliferation of social media platforms and ecommerce sites, s...
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#MeTooMaastricht: Building a chatbot to assist survivors of sexual harassment
Inspired by the recent social movement of #MeToo, we are building a chat...
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Maastricht University
The Department of Physiology conducts Cardiovascular research and teaches Physiology classes at the Medical School, the University College and the Science College of Maastricht University.